Rec Room is now valued at 3.5 Billion $

If you remember some of the XRPODCAST Episodes, Avi Dwivedi founder of XRDI has done many episodes of the podcast from REC Room.

Social VR platform Rec Room has sealed another big funding round to close out the year. The Seattle-based startup today announced it’s secured a new $145 million financing round, bringing the company’s total valuation to $3.5 billion.

The funding round was led by Coatue Management, with participation from existing investors Sequoia Capital, Index Ventures, and Madrona Venture Group.

This comes on the heels of a $100 million raise in March, which at the time pushed the company’s valuation to a stunning $1.25 billion—the first of its kind to get ‘unicorn’ status. The most recent round brings the company’s lifetime financing to $294 million, pushing it now to a $3.5 billion valuation.

First released on Steam in 2016 for both VR and flatscreen play, Rec Room has evolved a great deal over the years, taking it from social VR platform that focused solely on first-party content and minigames to something much more akin to Roblox, including a heavy focus on user-generated content—over 12 million user-generated rooms now, the company says.

Although first-party content is still a big anchor, such as its recently released ‘Rec Rally’ mini-game, users can also make real-world cash for creating cool and interesting stuff.

Things like in-game objects and mini-games underpin Rec Room’s budding economy, which kicked off this year through a creator program. Through it, trusted creators can sell in-game creations for the game’s premium token currency, which can then be converted back to fiat cash.

“It’s been amazing to watch Rec Room grow from a tiny collection of mini-games into a global platform with millions of experiences built by the community. The platform has become a place where people can come together to form meaningful connections, build communities, and share their creativity,” said Nick Fajt, Rec Room co-founder and CEO. “There’s still so much more we want to do, and as we head into 2022, we’re excited to build more experiences, expand to new platforms, invest in best in class trust and safety systems, and continue to expand our creator tools.”

Over the past years the platform has expanded a great deal in search of the widest possible audience. Rec Room, a free app, not only serves VR users on Meta Quest, PSVR, and SteamVR headsets, it also offers cross-play to traditional gaming platforms and mobile devices, such as Android, iOS, PlayStation 4/5, Xbox Series X, Xbox One, PC via Steam, and more.

XRPODCAST Virtual Set in Rec Room

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